Product Description
|Grades K-12| In order to have effective learning, we must activate students’ senses. Author, trainer, and teacher, Carl Olson, draws on his creativity and years of experience to assemble 71 energizers, games, and initiatives to jump start the learning process for all ages. Energizers are designed to activate the emotional nature of the group. Games are organized play that includes competition on an individual or team basis. Initiatives go one step further. They are exploratory in nature, creating more in-depth analysis of thoughts, feelings, and reactions.